1. Goal
design a system that could educate people even if their previous education level is low , easy to understand
2. Basic
- Psychology
- Cognitive development stages (e.g., Piaget’s theory), learning styles, motivation theories, and memory retention.
- Style: visual/auditory/read&write/kinesthetic learner
- Motivation: self-determination. Expectancy-value. goal setting
- Curriculum
- Bloom’s Taxonomy, backward design, differentiation
- Bloom: remember, understand, apply, analyze, evaluate, create
- Backward design, purpose driven
- Results
- Evidence
- Plan learning
- Pedagogical
- Inquiry-based learning, project-based learning, flipped classroom, experiential learning.
- Tech
- Learning Management Systems (LMS), adaptive learning platforms, AR/VR in education, gamification.
- Assessment
- Formative vs. summative assessment, authentic assessment, rubrics.
- Adult Learning
- Self-directed learning, experiential learning, relevance in adult learning.
3. System Design
- Understand the user, need assessment
- Set clear objectives
- Modularity in content delivery
- Interactive content
- Quiz
- Support system
- Adaptive learning platform