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Robotics System Design

1. Goal

design a system that could educate people even if their previous education level is low , easy to understand

2. Basic

  • Psychology
  • Cognitive development stages (e.g., Piaget’s theory), learning styles, motivation theories, and memory retention.
  • Style: visual/auditory/read&write/kinesthetic learner
  • Motivation: self-determination. Expectancy-value. goal setting
  • Curriculum
  • Bloom’s Taxonomy, backward design, differentiation
  • Bloom: remember, understand, apply, analyze, evaluate, create
  • Backward design, purpose driven
  • Results
  • Evidence
  • Plan learning
  • Pedagogical
  • Inquiry-based learning, project-based learning, flipped classroom, experiential learning.
  • Tech
  • Learning Management Systems (LMS), adaptive learning platforms, AR/VR in education, gamification.
  • Assessment
  • Formative vs. summative assessment, authentic assessment, rubrics.
  • Adult Learning
  • Self-directed learning, experiential learning, relevance in adult learning.

3. System Design

  1. Understand the user, need assessment
  2. Set clear objectives
  3. Modularity in content delivery
  4. Interactive content
  5. Quiz
  6. Support system
  7. Adaptive learning platform